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Discover the Power of Rarity!

In your journey, the strength of your equipment is defined by its rarity. The higher the rarity, the more powerful attributes it holds, giving you a greater edge in battle.
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Understanding Rarity Levels:
The higher the rarity, the more powerful attributes it holds. But what determines when you can fully unlock those potent attributes? Well, each rarity has a level requirement that ensures you're progressing at the right pace.

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Progressing through the Tiers:
As you grow stronger and reach specific milestones, you will begin to activate powerful attributes on your equipment. These levels are designed to challenge you and keep you motivated along the way. Unlocking these attributes is not just about gaining power—it's about embracing the journey and becoming the best version of yourself.

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Unlocking Attributes by Level:
For instance, to activate Uncommon attributes, you will need to reach level 15. But as you progress and grow in strength, you'll see that higher-tier attributes require higher levels ensuring that you're prepared for each new challenge. So, don't rush; take your time, level up, and enjoy the adventure as each new rarity brings you one step closer to legendary power!

Level Required to Activate Attributes at Each Rarity Level
Tier 1: Uncommon lvl 15 - Rare lvl 20 - Epic lvl 25 - Legendary lvl 30
Tier 2: Uncommon lvl 35 - Rare lvl 40 - Epic lvl 45 - Legendary lvl 50
Tier 3: Uncommon lvl 55 - Rare lvl 60 - Epic lvl 65 - Legendary lvl 70
Tier 4: Uncommon lvl 80 - Rare lvl 90 - Epic lvl 100 - Legendary lvl 110
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Understanding Rarity Representation:
Each rarity will be represented with a border color and can be chosen in the Retronia Client under Options > Interface.

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Choosing Your Border Style:
Three different models can be chosen: Minimal Border, Normal Border, and Full Border.

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The Attribute Tier:
The Attribute Tier means that all attributes will be divided into four Tiers, depending on which item it is. The Attribute Tier will influence the value of each attribute.

Tier influence
Tier 1: +1 or 1% of the Attribute
Tier 2: +2 or 2% of the Attribute
Tier 3: +3 or 3% of the Attribute
Tier 4: +4 or 4% of the Attribute
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Tier-Specific Bonuses:
Depending on the Tier of the item, the bonuses to various stats (such as armor, defense, attack) will increase significantly.

Tier Increase Status
Tier 1 Items
  • Helmets: Up to arm 6
  • Armors: Up to arm 10
  • Legs: Up to arm 7
  • Boots: Up to arm 1
  • Shields: Up to def 29
  • One-handed: Up to 31 attack
  • Two-handed: Up to 44 attack
  • Bow, Crossbow, and Quivers
Tier 2 Items
  • Helmets: Up to arm 8
  • Armors: Up to arm 13
  • Legs: Up to arm 8
  • Boots: Up to arm 2
  • Shields: Up to def 33
  • One-handed: Up to 35 attack
  • Two-handed: Up to 49 attack
  • Modified Bow, Modified Crossbow, and Modified Quivers
Tier 3 Items
  • Helmets: Up to arm 10
  • Armors: Up to arm 15
  • Legs: Up to arm 9
  • Boots: Up to arm 3
  • Shields: Up to def 36
  • One-handed: Up to 39 attack
  • Two-handed: Up to 59 attack
  • Ancient Bow, Ancient Crossbow, and Ancient Quivers
Tier 4 Items
  • Helmets: Arm 11
  • Armors: Arm 16
  • Legs: Arm 10
  • Boots: Arm 4
  • Shields: Def 37
  • One-handed: Up to 40 attack
  • Two-handed: Up to 60 attack
  • Sacred Bow, Sacred Crossbow, and Sacred Quivers
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Attribute Enhancements by Tier:
Each item tier provides increasing benefits, enhancing various attributes such as attack, defense, regeneration, and special abilities.

Items will progressively improve as their tier increases, making them significantly more powerful in battle. Higher-tier gear can be crucial for survival and dominance in the battlefield.

Attribute List
ATTACK INCREASE: [any weapon]
  • Tier 1: +1
  • Tier 2: +2
  • Tier 3: +3
  • Tier 4: +4
ARMOR INCREASE: [helmet, armor, legs, boots]
  • Tier 1: +1
  • Tier 2: +2
  • Tier 3: +3
  • Tier 4: +4
DEFENSE INCREASE: [shield]
  • Tier 1: +1
  • Tier 2: +2
  • Tier 3: +3
  • Tier 4: +4
SHIELD SKILLS INCREASE: [shield]
  • Tier 1: +1
  • Tier 2: +2
  • Tier 3: +3
  • Tier 4: +4
MELEE SKILLS INCREASE: [axe, club, sword]
  • Tier 1: +1
  • Tier 2: +2
  • Tier 3: +3
  • Tier 4: +4
DISTANCE SKILLS INCREASE: [bow, arrow quiver, crossbow, bolt quiver]
  • Tier 1: +1
  • Tier 2: +2
  • Tier 3: +3
  • Tier 4: +4
MAGIC LEVEL INCREASE: [mages] - [helmet, armor, legs, boots]
  • Tier 1: +1
  • Tier 2: +2
  • Tier 3: +3
  • Tier 4: +4
MANA REGENERATION INCREASE (per vocation ticks): [helmet, armor, legs, boots, shield]
  • Tier 1: 0.2/item
  • Tier 2: 0.4/item
  • Tier 3: 0.6/item
  • Tier 4: 0.8/item
HEALTH REGENERATION INCREASE (per vocation ticks): [helmet, armor, legs, boots, shield]
  • Tier 1: 0.2/item
  • Tier 2: 0.4/item
  • Tier 3: 0.6/item
  • Tier 4: 0.8/item
MAX MANA INCREASE (per vocation level gain): [helmet, armor, legs, boots, shield]
  • Tier 1: x1
  • Tier 2: x2
  • Tier 3: x3
  • Tier 4: x4
MAX HEALTH INCREASE (per vocation level gain): [helmet, armor, legs, boots, shield]
  • Tier 1: x1
  • Tier 2: x2
  • Tier 3: x3
  • Tier 4: x4
RESISTANCE INCREASE (% of physical, fire, poison, energy, ice): [helmet, armor, legs, boots, shield]
  • Tier 1: 1%
  • Tier 2: 2%
  • Tier 3: 3%
  • Tier 4: 4%
MOVEMENT SPEED INCREASE: [boots]
  • Tier 1: +5
  • Tier 2: +10
  • Tier 3: +15
  • Tier 4: +20
ATTACK INTERVAL DECREASE: [any weapon]

This will decrease the attack interval of the corresponding weapon.

  • Tier 1: -0.100ms
  • Tier 2: -0.200ms
  • Tier 3: -0.300ms
  • Tier 4: -0.400ms
CRITICAL DAMAGE: [any weapon]

This will guarantee your maximum possible damage + 5% ~ 10% damage for each Tier.

  • Tier 1: 1% chance + 5% ~ 10% damage.
  • Tier 2: 2% chance + 15% ~ 20% damage.
  • Tier 3: 3% chance + 25% ~ 30% damage.
  • Tier 4: 4% chance + 35% ~ 40% damage.
PARRY: [sword, axe, club]

Chance to completely block a physical attack towards you and reflect the damage to the opponent.

  • Tier 1: 1% chance + 25% reflected damage.
  • Tier 2: 2% chance + 50% reflected damage.
  • Tier 3: 3% chance + 75% reflected damage.
  • Tier 4: 4% chance + 100% reflected damage.
BLEEDING: [any weapon]

Apply a bleeding condition of 10 turns.

  • Tier 1: 1% chance. 5 damage each turn.
  • Tier 2: 2% chance. 10 damage each turn.
  • Tier 3: 3% chance. 15 damage each turn.
  • Tier 4: 4% chance. 20 damage each turn.
PERSEVERANCE: [knight, elite knight] - [sword, axe, club]

ONE-HANDED WEAPON ONLY: Increase your Maximum Health and Shielding Skill for 20 seconds.

  • Tier 1: 1% chance + 10% of Increase.
  • Tier 2: 2% chance + 20% of Increase.
  • Tier 3: 3% chance + 30% of Increase.
  • Tier 4: 4% chance + 40% of Increase.
BERSERK: [knight, elite knight] - [sword, axe, club]

TWO-HANDED WEAPON ONLY: Increase your melee skill and your base movement speed for 20 seconds.

  • Tier 1: 1% chance + 10% of Increase.
  • Tier 2: 2% chance + 20% of Increase.
  • Tier 3: 3% chance + 30% of Increase.
  • Tier 4: 4% chance + 40% of Increase.
CRUSHING BLOW: [paladin, royal paladin] - [crossbows, bolt quiver]

Chance to ignore target's defense and armor on attack, guaranteeing your maximum possible damage.

  • Tier 1: 1% chance + 5% ~ 10% damage.
  • Tier 2: 2% chance + 15% ~ 20% damage.
  • Tier 3: 3% chance + 25% ~ 30% damage.
  • Tier 4: 4% chance + 35% ~ 40% damage.
FAST HAND: [paladin, royal paladin] - [bow, arrow quiver]

Attack twice in one turn.

  • Tier 1: 1% chance.
  • Tier 2: 2% chance.
  • Tier 3: 3% chance.
  • Tier 4: 4% chance.
SHARPSHOOTER: [paladin, royal paladin] - [distance weapons, arrow quiver, bolt quiver]

Increase your distance skill and your base movement speed for 20 seconds.

  • Tier 1: 1% chance + 10% of Increase.
  • Tier 2: 2% chance + 20% of Increase.
  • Tier 3: 3% chance + 30% of Increase.
  • Tier 4: 4% chance + 40% of Increase.

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